

NOTE #1: I do not recommend making mods this way as it will conflict with any other mod that replaces the same textures and many people would rather have a unique item rather than all existing items being replaced.

To help facilitate this, we will create an OMOD-Ready archive of our mod. Because this is replacing existing vanilla Oblivion textures, you will need to recommend an Archive Invalidation technique to the end-users of your mod. This process basically involves taking existing DDS textures, editing them, and then posting them on the net (without an.
